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BTN
Thu Apr 01 2010, 10:06am

Registered Member #177
Joined: Mon Jun 23 2008, 01:07pm
Posts: 417
so i need a lilbit feedback.

the stoy from first.

i start the game bfbc2 ; then i wait long for that logon on EA acount.
i start the serverbrowser and join any server, play a wihle and closed mine game.

open taskmanger i see that mine process from bfbc2.exe still running.
start the game again ect.. same as befor. then i got 2 bfbc2.exe process in taskmanger.

have that problem more then me?

on one day i got then at last 4 running bfbc2.exe process allways 400-500mb and the game slow down.



[ Edited Thu Apr 01 2010, 10:08am ]
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[KOB] MaxAlex
Thu Apr 01 2010, 10:50am

Registered Member #206
Joined: Tue Aug 05 2008, 04:46pm
Posts: 348
Hmmm not noticed that myself. I will have a look tonight after a game and see if it happens to me.

I'm Alex and my son is Maximus
Image: http://g.bfbcs.com/6681/pc_MaximusAlex.png
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[KOB]scuba**
Thu Apr 01 2010, 03:58pm
scuba1974

Registered Member #1
Joined: Mon Aug 06 2007, 09:17am
Posts: 1863
For me not the logon is fairly quick.
The joing a map seems to take along time.
Game just closes every now and then but i havent looked at the TB.

Image: http://bfbc2.elxx.net/sig/detail5/pc/%5BKOB%5DScuba.png
------------------------
Oh Mortal Man that lives by bread
What is it makes thy nose so red?
Thou silly fool that looks so pale,
T'is drinking Sally Birkett's ale.
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[KOB]Serraphin
Thu Apr 01 2010, 04:07pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
have had game lose connection crash too desktop and have had 2 bfbc2 running in tm did the reg clean but still lose connection useally after 15 mins or so

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[KOB]Serraphin
Sat Apr 03 2010, 12:12am

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
just had a blue screen couldnt catch what it said though lot of stuff


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BTN
Sun Apr 04 2010, 04:26am

Registered Member #177
Joined: Mon Jun 23 2008, 01:07pm
Posts: 417
so i clean mine friendlist from the ohter post.

and last 2 starts the game closed proberly.

hopefully next days.

serra have you update PB and open firewall and update GPU Drivers?

allways 15min then must it a firewall or PB problem.
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[KOB]Serraphin
Sun Apr 04 2010, 06:00pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
pb is updated and drivers game was open in firewall but have ticked pulic boxs too dont know if that will help ?

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[KOB]Serraphin
Mon Apr 05 2010, 02:28pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
the only thing ive found online is stuff too do with RAM dwnloaed game booster too see if that helps knocks off programs not needed
Image: ../../e107_files/public/1270474085_76_FT15425_121plyf.gif

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BTN
Mon Apr 05 2010, 06:43pm

Registered Member #177
Joined: Mon Jun 23 2008, 01:07pm
Posts: 417
is it on bfbc2 or any game?
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[KOB]Serraphin
Mon Apr 05 2010, 09:06pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
just bfbc2

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BTN
Mon Apr 05 2010, 10:02pm

Registered Member #177
Joined: Mon Jun 23 2008, 01:07pm
Posts: 417
then its you ram / hardware fine.. any ohters must it be..

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[KOB]Black Ace
Tue Apr 06 2010, 07:28am

Registered Member #199
Joined: Fri Jul 25 2008, 01:15am
Posts: 1065
Sticky post about issues DICE are going to research following user feedback with comments.
Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

If you wish to contribute please add issues and feedback to: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/944653-bfbc2-suggestions-glitches-bugs-compilation-thread-sticky-please.html

Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

Again, thank you for your feedback. We are working hard to make this game enjoyable for you.

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend's list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.

- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.


- Pings aren't showing up in the Steam version: Believe fixed, feedback please.


- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue. Can't recreate this one, we have noted an issue with the firing animation but not the actual smoke.

- Flight sticks don't function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, feedback is some users still see an issue with this. Researching.

- No squad text chat in vehicles: Agreed, fix planned.

- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.

- Award Scores at the end of a match are bugged: Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded: Being researched.

- Colour blind players find it hard to distinguish HUD elements: Being researched, likely fix.

- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

- Knife Lunge exploit with towers: Being researched.

-Map Exploit using terrain deformation on certain Rush maps: Being researched, likely fix.


-Performance on SLI systems: Being researched.

------------------------------------------------------------------------------------------------------------

German version:

DICE Rep Joe Grant hat eine Liste der bekannten Probleme/Bugs/Fixes über Bad Company 2 veröffentlicht, und mit einem Status versehen. Es ist traurig zu sehen, dass es keine Erwähnungen der Server-Seite Crash’s gibt. Es ist im großen und ganzen nur die Rede von der Client-Seite. Serverprobleme werden weniger aufgenommen.Komplette EA DICE Bug/Fixes Liste für Bad Company 2:

- EA Verbindungsabbrüche: Wird derzeit dran gearbeitet. Der Fehler das man bei zu geringer Bandbreite keine Verbindung zum Server bekommt, wurde weitgehendst behoben. Der normale Disconnect vom Server wurde noch nicht behoben.

- CTD’s (Crash to Desktop): Es wurden mehrere CTDs (Crash to Desktop) gemeldet. Wir haben bereits einige Fixes gegen CTD (Crash to Desktop) beim Laden von MP-Karten eingebunden. Die Arbeiten an dem CTDs werden fortgesetzt.

- Punkbuster: Die PunkBuster-Problem bei den Servern wurde behoben. Hacks / Cheats Verbote werden wieder anerkannt.

- Login-Probleme: Wird derzeit dran gearbeitet.

- Autobalance: DICE arbeitet sehr stark an diesem Problem, es wird ein neues Tool dafür programmiert.

- Server-Browser ist langsam: DICE hat das Problem im Patch-Update gelöst. Sortieren nach PING sollte jetzt funktionieren. Durch Klicken auf Abbrechen sollten nun 100 Server innerhalb von 5 Sekunden erscheinen. Wir wollen eine Liste nach Regionen (Europa, Nordamerika Asien) erstellen – dies ist aber noch nicht Lösbar.

- In-Game Screenshot: zur Zeit noch keine Unterstützung.

- Scoreboard Textüberschneidungen: Gelöst

- Pinganzeige des Scoreboard defekt (meistens 50-100ms Differenz): Im Moment wird ein zu hoher Ping angezeigt, der falsch bemessen wird.

- Switching-Teams beim tot: Beim Tot im Rush-Modus kann es vorkommen, dass man im gegnerischen Team auftaucht.

- Der Textbereich in der Server Info beim laden erstellt keine Umbrüche, wenn die Nachricht zu lang ist: ist ein bekanntes Problem.

- Server-Browser-Filter funktioniert nicht richtig: Wird dran gearbeitet.

- Beim Verbinden mit dem Server kommt die Meldung: “Bitte warten”: Demnächst soll dort eine Anzeige ( Passwort benötigt ) oder ( Server voll ) erscheinen.

- Ping im Spiel unterscheidet sich von realen Ping (meistens 50-100ms Differenz): Im Moment wird ein zu hoher Ping angezeigt, der falsch bemessen wird.

- Der Chat funktioniert am ende der Runde nur sporadisch: wird dran gearbeitet. Betrifft nicht alle Nutzer.

- Punkte werden nach dem Tod überhaupt nicht vergeben: Design-Problem, wird dran gearbeitet.

- Nach einem Win/Loss wird der Abspann am Ende der Runde nicht angezeigt: Fix im Gange.

- Freundes-Liste Anfragen: Wird dran gearbeitet.

- GUI Probleme während des Spielens HardCore Modus: Wird dran gearbeitet.

- Vsync Option funktioniert nicht für bestimmte Benutzer: Wird dran gearbeitet.

- Sound-Einstellungen (hi-fi, wartapes, etc.) setzt sich automatisch nachdem Beenden des Spiels zurück: Fix im Gange.

- MG36 Waffe hat keinen Rot-Punkt im Hardcore-Modus: Wird dran gearbeitet.

- Der Fahrzeug-Zusatzzoomfunktioniert nicht oder bleibt im Zoom hängen: Wird dran gearbeitet.

- Wenn man durch ein Fenster springt, kann es passieren das man hängen bleibt: kann wohl nicht behoben werden.

- Bestimmte Waffen am Fahrzeug (Heli-und APC-Kanone) feuern nicht konstant die Patronen her raus, es wird nur ein Schuss angezeigt: wird bearbeitet.

- Benutzer mit ATI-Karten haben mehr-als-normale Ladezeit: bekanntes Problem.

- Benutzer mit ATI-Karten im Crossfire haben Textur Blitzer: Wird dran gearbeitet.

- Wenn der Hubschrauber von einer Rakete getroffen wird, kein abrupter Gegenschlag: Wird behoben (potentiellen Verzögerung zwischen Server und Client)

- Toter weißer Pixel in der unteren rechten Ecke: Wird behoben. Problem mit leeren HUD

- Toter Pixel auf Nachrichtenfenster in Einzelspieler: wird dran gearbeitet.

- Scrollrad ist beim sprinten “invertiert”: bekanntes Problem, wird behoben.

- Grafik-Modelle sollen sich dem FOV Maßstab anpassen: Wird dran gearbeitet ( Es wird schwierig die Modells neu zu Design )

- Am Ende der Runde wird die Freischaltung einer Spezialisierung der Klasse nicht Korrekt angezeigt: Serverproblem, da die Daten auf einen anderen Server gelagert sind und bei zu hohem Traffic auf diesem keine Datenabfrage erfolgen kann.

- “Awards Collected” Beschreibungen auf der Stats-Seite, zeigen auf Termine, die vor dem BC2 Release sind: wird dran gearbeitet.

- 4x ACOG & Red Dot-Punkt auf dem Assault Kit verschwinden bei der Verwendung von 40mm-Granatwerfer: Wird dran gearbeitet (Modell Redesign ist in diesem Stadium schwierig)

- Der “Play Now”-Button will auf alle Server zugreifen ( PW geschützt, voll, leer etc. ): Wird bearbeitet.

- Alt + Tab (Minimize zum Desktop) funktioniert nicht. Funktioniert nur, wenn andere Fenster im Windows geöffnet sind: wird bearbeitet. Niedrige Priorität derzeit.

- M1 Garand erscheint nicht im Spiel für Battlefield Veteranen nach Eingabe Code: Wurde behoben.

- Messer hat einen Bug: Design-Problem plus Latenz.

- Das Spotting funktioniert nicht richtig: Wird dran gearbeitet. Mögliches Problem ist der Timer.

- Einige frei-schaltbare Klassenspezialisierungen werden nicht mit dem korrekten Rang / Erfahrungslevel freigeschaltet. Wurde größtenteils gelöst.

- Probleme mit Joysticks: Wird untersucht.

- Texturen flackern auf vielen Karten, darunter Schiffe und Gebäude: Einige Probleme wurden in diesem Bereich gelöst, teilweise sind es ausstehende Treiberprobleme.

- VOIP funktioniert nicht: Wird untersucht.

- Pings werden in der Steam-Version nicht angezeigt: Wurde behoben.

- Das Spiel wird nach Verlassen des Spiels nicht korrekt beendet. (betrifft die SteamVersion). Wird untersucht.

- Fehlerhafte C4 (detoniert nicht immer): Wird untersucht.

- Größe des M14 Magazins wird falsch angezeigt. Es sind nicht 20 sondern nur 10Schuss im Magazin.

- Fehler mit der Bodentextur nach einer Explosion.

- Field of View (FOV) wird in CutSzenen im Singleplayer stets auf 55 zurückgesetzt: Wird untersucht.

- Dog Tags werden ab einer 3 Stelligen Zahl falsch angezeigt: Wird behoben.

- SmokeGrenadeLauncher detoniert nicht immer, sodass es nicht immer zu einer Rauchwolkenbildung kommt: Wird untersucht, möglicher Weise ein Problem in der Config.

- Joypad und Joystick funktionieren nicht reibungslos im Spiel: Wurde aufgenommen.

- Patronen die Wände durchdringen weisen nur ein Einschussloch, jedoch kein Austrittsloch auf.

- Obwohl das Fadenkreuz serverseitig deaktiviert ist, wird das Fadenkreuz bei Shotguns noch angezeigt: Wird untersucht.

- Die Hupe der Quads ist für andere Spieler nicht wahrnehmbar: Wird untersucht, es scheint eine Kombination aus mehreren Fehlerquellen zu sein, daher wird esschwer dies zu beheben.

- Freundeseinladungen funktionieren nur sporadisch. Fix ist unterwegs.

- Beim spawnen auf einem Quadbike, hat man eine 360 ° anstatt einer 180 ° Umsicht: Fehler kann noch nicht genau eingegrenzt werden.

- Fehlerhafte Nachladeanimation bei der Neostad 2000: Wird untersucht. (Modell Redesign ist in diesem Stadium schwierig)

- Keine squad repair points wenn der Teamkollege auf dem zweite Sitzplatz sich befindet: Sollte behoben sein.

- Keine Squadnachrichten in Fahrzeugen: Fehler erkannt und wird demnächst behoben.

- Es ist nicht möglich neben einem Squadmember im Wasser zu spawnen: Sollte nur nicht möglich sein wenn das Wasser zu tief ist.

- Auf der Map: Isla Innocentes-spezifische werden Zäune,Gebäude usw. bei der Exposition der MCOM zerstört: Wir werden an einer Lösung arbeiten.

- Die Statistik “Meisten Kills mit” zeigt oftmals mehr Kills an als insgesamt in der Runde gemacht wurden: Wird untersucht.

- Man kann nicht durch das HeavyMGShield gucken: Fehler tritt nur unter DirectX9 auf, Fehler wird behoben.

- GOL Magnum Sniper mit 4x ACOG Visier & Rotpuntvisier hat grafische Fehler: Dies lag an einem Treiberproblem und sollte nun behoben sein.

- Award Scores am Ende eines Spiels werden teilweise falsch berechnet: Wird untersucht.

- Allgemein bleiben bei Explosionen von Fahrzeugen oder Gebäuden, Rückstände in der Luft: Es wird ziemlich schwierig die zu beheben.

- Schatten sind sehr pixelig. Max AA / AF und hohen Einstellungen beheben dies nicht: Wird wahrscheinlich nicht behoben werden können. Ggf. ist dies ein Konfigurationsproblem.

- Auszeichnungen werden manchmal doppelt vergeben obwohl nur einmal erhalten: Wird untersucht.

- MEDK R + und MEDK H+ Beschreibungen sind vertauscht: Wird untersucht. Niedrige Priorität derzeit.

VIRIBUS UNITIS VERSUS HOSTIS
Image: http://i357.photobucket.com/albums/oo17/Blooddrinker86/napalm_eagle.jpg
Austriae est imperare orbi universo
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me, Shall be my
brother

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[KOB]Serraphin
Tue Apr 06 2010, 03:48pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
found this We have compiled a known issues list so it may help you all in administrating your servers and avoid tickets for issues that can't be resolved on our side.


VOIP not working or spotty

Currently all in game VOIP is controlled client side. Make sure you have it enabled on your game client and quality is set to high.
There are no server settings for this at all its hard coded at the moment.

In game chat filters

This can't be turned off, it is also hard coded into the game. If you want to sweear at someone you'll
have to get creative!

PB INIT kick issues.

DICE is allowing PB to be disabled until further notice.

Map Rotating issues

Only one gametype per rotation. Some are also reporting the map rotations.txt doesnt always work or plays it in random order.

Random disconnects

This is not your server crashing. This is your connection to EA, or the server losing connection
to the server lobby backend but the servers stay up until they reconect.

PB WEBTOOL

It works sometimes and others it grabs another server. Try restarting your server.

Buggy.... Unknown if its PB, the servers or both

LAG

Heres the crazy thing. Some people are saying GREAT NO LAG.
Others say holy laggoly batman! I cant move!

Some say this only happens on your servers but not on other RSP/GSP's<<< This is actually being stated to all RSP/GSP's on our internal mailer so my best guess is this random lag accross all RSP/GSP's is
somehow related to the backend connections, possibly the servers trying to reconnect to the backend repeatedly.

I think once they fix Plasma it will go away as none of our servers ever go over 48% CPU and all your servers are running on Dual e5520's (16CPU's) or higher! With at least 12GB of RAM!

PB Screenshots come out black

Known PB issue related to the DX type the client is running. Generally XP (Directx 9 clients) works. From there on up, doesn't.

Servers looping not responding

We fixed the no spaces before your server name issue,,, Resolved

RCON password can't contain any symbols guys! Clearly stated in the config editor too wink.gif

This means letters and numbers only none
of these>> !@#$%^&*()_+

Restarting your server with any of these in it will make it go boom.

Image banner size and type

The correct image size and format is 512x64 .png Only. Some are using jpg and the likes.

Although it may be displaying they are not supported. Also the URL can only be 63 characters long

Ex http://mysite.com/images/mylogo.png << If that has more than 63 characters your server could go BOOM or not load image.

Also using a larger image than specified can crash you to desktop.

All of the issues related to the images are most likely due to the Game Client not the server not being able to handle this un supported stuff.

Server Description

for now it is only one single line.. Hard coded into server for now. A request has been made to allow Multiple lines


Server not showing in browser

Again a lobby issue being worked on.

Pings show high or different in game

Pings in the lobby are the closest to accurate.

In game its not the same measurement.

In game ping is really a read of your packet to the server, the time it takes the server to process said packet and update game info, then send it back to you.

So lobby reads 35ms and in game it reads 150ms so it took the server 115ms to processit, update it and send it back.

This is also something they are working on.

Reserved Slots

another known issue. You can usually set these with a Rcon utility but it's been flakey at times.
The way it is currently setup, has been requested to be changed to the Battlefield 2 way, but has been noted not to expect anytime soon.

My ranks and unlocks are missing only on certain servers

This is a EA account and backend server issue and is not related to any individual server.

It seeems to be random and happens on some and not others, relogging into your account sometimes clears the issue.If the moon sat on the earth it would be an 8

Image: http://i844.photobucket.com/albums/ab4/serraphin1968/5horse4.gif Image: http://battletracker.com/playersig/bc2/232531761/custombanner-26950.png
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[KOB]Serraphin
Tue Apr 06 2010, 03:56pm

Registered Member #76
Joined: Fri Jan 04 2008, 04:21pm
Posts: 504
Awsome, glad it worked for you !!

Also found yet ANOTHER issue , not so much with the game, but with Windows 7 .

This may ALSO be contributing to some of the other BSOD posts I have seen .

HID trys to take control and STOP some drivers and devices from working off their own drivers and giving them a preset Microsoft default driver to use causing a major conflict that leads to BSOD .

So the fix is this ....

IF YOU ARE NOT RUNNING A PLUG AND PLAY ANYTHING, only devices with manufacture drivers, turn off the HID in your tast manager .

control - alt - delete to acsess task manager .

Under "services" look for a service called "hidserv" .

Now turn it off .

This has now stopped the HID from interfering and causing BSOD ( blue screen of death ) on windows 7 .

You can alternately delete the HID .exe from your system32 files for a more permenant fix if you are capable of doing so ( have enough computer knowledge ).

If not, just simply shut it off in your task manager .

Happy gaming people !!!

( Maybe I should work for EAgames ??? )

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